I'm
NB: Don't launch my image >:( -->
Learn About Me
After graduating with a Bachelor’s Degree in Engineering and Computer Science in 2017, I worked for several years as a
full-stack developer (mainly front-end) acquiring strong skills with Angular and major libraries such as Angular Material.
From October 2022 to July 2025, driven by my strong passion for video games, I attended the Video Game Programming course at
AIV - Accademia Italiana Videogiochi,
the most prestigious Italian school for game development.
During the course, while continuing to work part-time as a web developer, I learned how to avoid common mistakes, apply best design patterns,
and develop small and big team projects from scratch using
Unreal Engine (C++ / Blueprint) and Unity (C#)
with Git integration and sometimes external plugins / tools like FMOD.
We also created some scripts in Python and tools for Unreal and Unity.
In the last year, alongside advanced C++ programming (e.g. copy constructor / move constructor, multithreading, etc),
I studied the fundamentals of Computer Graphics with OpenGL (rasterizer, View Spaces, matrices, vertex & fragment shaders, etc.),
and implemented basic post-processing effects.
I attended specialized workshops to enhance my cross-disciplinary skills like UI/UX and VFX.
My knowledge
I developed multiple Blueprints and Systems to solve encountered problems in the best possible way.
I developed some projects and learned the basic principles of a good project (Prefabs, Composition, Pooling, ecc ).
I worked as a Web Developer for several years, acquiring strong knowledge of Angular, javascript, typescript, HTML, CSS, SQL, Node.js, etc.
I know quite well FMOD and how to integrate it on Unreal and Unity. I made some material and VFX in my spare time.
Career
Works