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I'm

Luca Casamenti

Unreal and Unity Developer, Web Developer





NB: Don't launch my image >:( -->

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Learn About Me

11+ Years of Programming

After graduating with a Bachelor’s Degree in Engineering and Computer Science in 2017, I worked for several years as a full-stack developer (mainly front-end) acquiring strong skills with Angular and major libraries such as Angular Material. From October 2022 to July 2025, driven by my strong passion for video games, I attended the Video Game Programming course at AIV - Accademia Italiana Videogiochi, the most prestigious Italian school for game development.

During the course, while continuing to work part-time as a web developer, I learned how to avoid common mistakes, apply best design patterns, and develop small and big team projects from scratch using Unreal Engine (C++ / Blueprint) and Unity (C#) with Git integration and sometimes external plugins / tools like FMOD. We also created some scripts in Python and tools for Unreal and Unity.

In the last year, alongside advanced C++ programming (e.g. copy constructor / move constructor, multithreading, etc), I studied the fundamentals of Computer Graphics with OpenGL (rasterizer, View Spaces, matrices, vertex & fragment shaders, etc.), and implemented basic post-processing effects. I attended specialized workshops to enhance my cross-disciplinary skills like UI/UX and VFX.

My knowledge

Skills

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Unreal

I developed multiple Blueprints and Systems to solve encountered problems in the best possible way.

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Unity

I developed some projects and learned the basic principles of a good project (Prefabs, Composition, Pooling, ecc ).

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Full-Stack Web dev

I worked as a Web Developer for several years, acquiring strong knowledge of Angular, javascript, typescript, HTML, CSS, SQL, Node.js, etc.

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Other knowledge

I know quite well FMOD and how to integrate it on Unreal and Unity. I made some material and VFX in my spare time.

Career

Working Experience

2022 - 2025

Programming Student

AIV srl, Milano, MI

  • Developed strong C++, Blueprints and C# skills
  • Built projects from scratch in Unity and Unreal Engine, with FMOD integration
  • Gained hands-on experience focusing on design patterns and learning to avoid common mistakes
  • Applied vector math and trigonometry efficiently and implemented basic AI systems (FSM, pathfinding, NavMesh, behavior Tree, etc.)
  • Studied fundamentals of GPU programming with OpenGL (rasterizer, View Spaces, matrices, vertex & fragment shaders, etc.)
  • Reinforced a structured, team-oriented mindset and a solid game dev workflow
  • Took part in internal workshops on VFX and UI/UX to enhance my cross-disciplinary skills

Main project: Beat Of Rebellion – developed core rhythm systems (beat sync, metronome, beat event, audio manager with FMOD integration, music minigame, buffer notes, etc.) and player systems (dash, ABP, etc.) – coming soon on Steam

2023 - present

Web Developer

Nolpal Srl, Cesena, FC

Designed and developed new B2B applications. Core technology stack: Angular (front end) and DNN (.NET) (back end). Improved and optimized existing applications

2019 - 2023

Web Developer

Inobeta s.r.l.s., Forlì, FC

Collaboration in the design and development of multiple custom web applications in Agile methodology. Core technology stack: Angular (front end) and Node.js (back end)

Works

My Portfolio

  • All
  • Unreal
  • Unity
  • Prototypes
  • Tools
  • Materials & VFX
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Beat Of Rebellion

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Fish & Kiss (GGJ2024)

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Bubble Rush (GGJ2025)

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Flesh Invader

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VxV project

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Prot: Parry

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Prot: Flight Simulator

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Prot: Aim Assist

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Prot: Fog Of War

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Prot: Sands Of Time

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Prot: Portals

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Prot: Push & Pull Force

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Prot: Floating Ship

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Tool: Spline Instantiator

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Mat&VFX: Fireworks

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Mat&VFX: Erode

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Mat&VFX: Dust Impact + Debris

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Mat&VFX: Electric Bands

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Mat&VFX: Flipbook Fire

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Mat&VFX: Flipbook Smoke

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Mat&VFX: Curling Stars

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Mat&VFX: Short Circuit

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Mat&VFX: Cinetic Lines

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Mat&VFX: Smoke Trail